I wouldn't call this a rhythm game, there's no real reason to play to the rhythm besides just Wanting To, so to me it plays more like quiz show from gba rhythm heaven, or maybe "a day in the life of stanley from stanley parable"... that may be the point, but still
The art is cute and I do like the writing, but the gameplay could use some work I think. setting it to some corporate-core muzak or something rather than just a ticking clock metronome could also help
I just went back and now I notice there actually is music playing? It doesn't seem very correlated to the "beat" though, so i guess i just tuned it out.
Quite the subversive game ;3c I really quite enjoyed the artwork and general satirical, anti corporate vibe the game has going on! I feel as though I recognize the art style, maybe I follow the artist on Twitter I donno ;p
There were a lot of problems thouh. First of all, the fact that the rhythm game starts immediately upon clicking to start the stage caught me off guard a few times. It may be nice to give the player a second or few buffer before the inputs are displayed. And also, for whatever reason when you are about to leave the day and can talk to the client the screen flashed white to the rhythm of the constant backbeat. This blocked her image from being seen for me so a lot of the reward of seeing her get fatter was kinda lost. ;/ I also think that missing notes in the main rhythm game feels a little janky. The game play loop is ultimately fine but I got pretty bored of it past like day 8.
There is a lot I really like about this game though. The character design and art is great! I love how stylized everything is, especially how hulking and blocky the PR game over guy is. The player character is a mood, and the Client is adorable. I wish we got to see more of her outside of little interactions at the end of a day and see why she's so interested in the MC as well as seeing a bit more of her gain. Another thing I really enjoyed about this game was how the song slowly builds up after every few days, that gives a really good sense of progression. The manager's little note flavor text was entertaining, though having to move my hand across the keyboard to press escape instead of right clicking or something to close the note was mildly annoying. I also really like all the options in settings you gave players! Allowing shorter days and stuff is a nice addition
There is a lot I really love about this game concept and I think it has a lot of potential but the gameplay loop is too boring to me and there doesn't feel like a significant enough reward for players getting through days. As a little indie project its okay, as a fat fetish game there just isn't enough there for me. ;/ (Although the concept of cute girl eats a shit ton of chocolate and gets immobile is really hot hhhh)
I look forward to more games of yours ;D
Also rhythm heaven mention in the description lets fuckin gooooooo
I do wish there was more art epically for the manager as I saw the thumbnail art & was she was going to be the feedie of the game but sadly if was not so. I would love for them to add the option to do so in the future if possible. I like the overall Idea but just like you stated it needs some more time in the oven.
To begin, I'd like to say that I appreciate and respect the effort which clearly went into this being conceptualized, tested, and released. Even if I find a lot of things about this game unsatisfying, there is genuine and appealing artistry to be found here.
To continue on and clarify the things that I did like, I liked the "tea time" slide of the Human Resources man, I liked the visual humor of using the cat posters and tape to try and repair the wall, and I liked the ending cutscene slide.
Everything else failed to hit home for me in execution, I'm afraid to say. The most damning flaw and the one that I hope you can actually fix, are the terrible fade-in/out transition slides. On the surface they're bad, being slow and repetitive and inefficient when they could either be sped up or done away with entirely. In gameplay, however they're actually awful, because almost all of my failures came as a result of the game flashing letters in my face at half-opacity, deleting 2/3 of my health and promptly leaving me to scramble at the keyboard before it deletes the last 1/3rd. Fix the transition states and give a 2 second heads-up for the rhythm game's beginning, I beg of you please. It will help the game feel so much.
As for the rhythm game itself, I wasn't a fan and about 5 minutes into playing was groaning out loud "just because it's monotonous and repetitive doesn't make it a funny parallel to the working world (not exactly what I said but close)". I appreciate the presence of the shorter days option which let me cut down on the time spent playing the minigame, but having it at all feels strange for a game where it's the only gameplay interactivity.
Assumedly the appeal for me would then be for the writing, but it did very little for me. The saturation of internet memes and overt, cynical irreverence was far too much for me to enjoy 90% of the time, and everything that wasn't the humor was serviceable at best (and stilted/unnatural sounding at worst). Was the appeal, then, the kink content? It wasn't bad, even though I'm not really that into blobs, but it was packaged in a product that'd been stringing me along with nothing to show itself other than a single, repetitive minigame and awkward writing that failed to be characterizing to me.
The art is definitely the best thing about this game, and I like it a lot. It's not top of the line, but it's nice on the eyes and has an appealing style.
To conclude, the biggest problem with the game is that there is no unifying appeal. The gameplay is trite and unsatisfying, the writing is poor, the kink content only comes in halfway through and is only shown through a computer terminal, so what you have left is the art. I think this game needed a little bit more attention placed on any of the three neglected aspects I've mentioned, i.e. maybe the bought items could've interacted with the gameplay, or more blurbs of writing/actual conversation with the Manager, or a better presentation of the kink content.
Overall, I think it's fine for what it is, but I was exasperated while playing, mostly because of the transition slides. Everything else is completely excusable, PLEASE FIX THE FADE-IN/OUT TRANSITIONS FOR THE LOVE OF GOD.
It was subversive in that the initial mind numbing nature of the core loop makes you forget that it was a fetish game, the core loop above level 13 does feel like DDR on a split femur as over inputs can cause an instant death if you're too fast.
Besides that, everything else was fantastic, i loved the club penguin adjacent art style, the drum set computer terminal and the little world being built, (the little extras as well) ironically it does have a lot of charm for an office simulator, honing the game play and finishing art should be the top priority though, for ideas, maybe include a ramp up system for high levels that start with basic one level inputs and leave shifts with a barrage of complicated trios. Also an overtime with four or five stage combos, for masochists.
I just tried on my Windows 10 machine and it seems to run without problems. I recommend redownloading the game just in case the initial download was corrupted.
I've completed this game, interesting gameplay, a very suitable soundtrack, but there are a couple of comments:
1) Can you increase the time for three characters three times? At the moment there is physically only time for pressing.
2) Can you insert some kind of blinking between the keys, otherwise there is a situation:
It says "up"? I press "down", an error is counted, and the next key is again "up", and I do not press anything (I think it is the old "up") and two errors occur with one wrong key. I would like visual confirmation of the next action.
3) On the last day, I accidentally missed lunch, and therefore did not buy any pictures from the cooler. You can leave the lunch button active until the start of the afternoon work.
4) I expected that the barmaid, the manager and the player would also get fat( Too little fatties...
Game is good love the artstyle but the change of paste of day 8 is hard but day 9 is to god damed hard cant pass the first 10 sec while easly clearing day 8 pls make day 8 and on easier cause sometime I have the impression its bugged like it ask me to go right and left I do it but when it is right then left suddenly same key dont work.
Yeah I had the same issue here, some of the arrows are not correctly displayed and it makes me fail every time, I'm here for fats stuff and so far all I got and can get is an unfinished cutscene of a fat girl bursting out of the wall.
Would kinda like to see what fatty stuff the game actually has because the art style is one of the best ones I have seen.
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i'm kind of sad, not gonna lie, a game of just watching "the client" getting fat. where's my share at??
question : how do you close the game ?
Alt F4.
I wouldn't call this a rhythm game, there's no real reason to play to the rhythm besides just Wanting To, so to me it plays more like quiz show from gba rhythm heaven, or maybe "a day in the life of stanley from stanley parable"... that may be the point, but still
The art is cute and I do like the writing, but the gameplay could use some work I think. setting it to some corporate-core muzak or something rather than just a ticking clock metronome could also help
I just went back and now I notice there actually is music playing? It doesn't seem very correlated to the "beat" though, so i guess i just tuned it out.
The cheat code wouldn't work , i've tried it in the main game and in the cutscene too :(
cheat code?
Quite the subversive game ;3c
I really quite enjoyed the artwork and general satirical, anti corporate vibe the game has going on! I feel as though I recognize the art style, maybe I follow the artist on Twitter I donno ;p
There were a lot of problems thouh. First of all, the fact that the rhythm game starts immediately upon clicking to start the stage caught me off guard a few times. It may be nice to give the player a second or few buffer before the inputs are displayed. And also, for whatever reason when you are about to leave the day and can talk to the client the screen flashed white to the rhythm of the constant backbeat. This blocked her image from being seen for me so a lot of the reward of seeing her get fatter was kinda lost. ;/ I also think that missing notes in the main rhythm game feels a little janky. The game play loop is ultimately fine but I got pretty bored of it past like day 8.
There is a lot I really like about this game though. The character design and art is great! I love how stylized everything is, especially how hulking and blocky the PR game over guy is. The player character is a mood, and the Client is adorable. I wish we got to see more of her outside of little interactions at the end of a day and see why she's so interested in the MC as well as seeing a bit more of her gain.
Another thing I really enjoyed about this game was how the song slowly builds up after every few days, that gives a really good sense of progression. The manager's little note flavor text was entertaining, though having to move my hand across the keyboard to press escape instead of right clicking or something to close the note was mildly annoying. I also really like all the options in settings you gave players! Allowing shorter days and stuff is a nice addition
There is a lot I really love about this game concept and I think it has a lot of potential but the gameplay loop is too boring to me and there doesn't feel like a significant enough reward for players getting through days. As a little indie project its okay, as a fat fetish game there just isn't enough there for me. ;/ (Although the concept of cute girl eats a shit ton of chocolate and gets immobile is really hot hhhh)
I look forward to more games of yours ;D
Also rhythm heaven mention in the description lets fuckin gooooooo
I do wish there was more art epically for the manager as I saw the thumbnail art & was she was going to be the feedie of the game but sadly if was not so. I would love for them to add the option to do so in the future if possible. I like the overall Idea but just like you stated it needs some more time in the oven.
subversive
To begin, I'd like to say that I appreciate and respect the effort which clearly went into this being conceptualized, tested, and released. Even if I find a lot of things about this game unsatisfying, there is genuine and appealing artistry to be found here.
To continue on and clarify the things that I did like, I liked the "tea time" slide of the Human Resources man, I liked the visual humor of using the cat posters and tape to try and repair the wall, and I liked the ending cutscene slide.
Everything else failed to hit home for me in execution, I'm afraid to say. The most damning flaw and the one that I hope you can actually fix, are the terrible fade-in/out transition slides. On the surface they're bad, being slow and repetitive and inefficient when they could either be sped up or done away with entirely. In gameplay, however they're actually awful, because almost all of my failures came as a result of the game flashing letters in my face at half-opacity, deleting 2/3 of my health and promptly leaving me to scramble at the keyboard before it deletes the last 1/3rd. Fix the transition states and give a 2 second heads-up for the rhythm game's beginning, I beg of you please. It will help the game feel so much.
As for the rhythm game itself, I wasn't a fan and about 5 minutes into playing was groaning out loud "just because it's monotonous and repetitive doesn't make it a funny parallel to the working world (not exactly what I said but close)". I appreciate the presence of the shorter days option which let me cut down on the time spent playing the minigame, but having it at all feels strange for a game where it's the only gameplay interactivity.
Assumedly the appeal for me would then be for the writing, but it did very little for me. The saturation of internet memes and overt, cynical irreverence was far too much for me to enjoy 90% of the time, and everything that wasn't the humor was serviceable at best (and stilted/unnatural sounding at worst). Was the appeal, then, the kink content? It wasn't bad, even though I'm not really that into blobs, but it was packaged in a product that'd been stringing me along with nothing to show itself other than a single, repetitive minigame and awkward writing that failed to be characterizing to me.
The art is definitely the best thing about this game, and I like it a lot. It's not top of the line, but it's nice on the eyes and has an appealing style.
To conclude, the biggest problem with the game is that there is no unifying appeal. The gameplay is trite and unsatisfying, the writing is poor, the kink content only comes in halfway through and is only shown through a computer terminal, so what you have left is the art. I think this game needed a little bit more attention placed on any of the three neglected aspects I've mentioned, i.e. maybe the bought items could've interacted with the gameplay, or more blurbs of writing/actual conversation with the Manager, or a better presentation of the kink content.
Overall, I think it's fine for what it is, but I was exasperated while playing, mostly because of the transition slides. Everything else is completely excusable, PLEASE FIX THE FADE-IN/OUT TRANSITIONS FOR THE LOVE OF GOD.
It was subversive in that the initial mind numbing nature of the core loop makes you forget that it was a fetish game, the core loop above level 13 does feel like DDR on a split femur as over inputs can cause an instant death if you're too fast.
Besides that, everything else was fantastic, i loved the club penguin adjacent art style, the drum set computer terminal and the little world being built, (the little extras as well) ironically it does have a lot of charm for an office simulator, honing the game play and finishing art should be the top priority though, for ideas, maybe include a ramp up system for high levels that start with basic one level inputs and leave shifts with a barrage of complicated trios. Also an overtime with four or five stage combos, for masochists.
I try to run the game but it doesn't respond. What should I do?
What OS are you using? What happens when you launch the game? Do you see a black screen or does nothing open at all?
Same. I get a black screen that closes out shortly
nothing open at al
window 10
I just tried on my Windows 10 machine and it seems to run without problems. I recommend redownloading the game just in case the initial download was corrupted.
I've completed this game, interesting gameplay, a very suitable soundtrack, but there are a couple of comments:
1) Can you increase the time for three characters three times? At the moment there is physically only time for pressing.
2) Can you insert some kind of blinking between the keys, otherwise there is a situation:
It says "up"? I press "down", an error is counted, and the next key is again "up", and I do not press anything (I think it is the old "up") and two errors occur with one wrong key. I would like visual confirmation of the next action.
3) On the last day, I accidentally missed lunch, and therefore did not buy any pictures from the cooler. You can leave the lunch button active until the start of the afternoon work.
4) I expected that the barmaid, the manager and the player would also get fat( Too little fatties...
Five stars for technical execution, but overall the game has potential
Game is good love the artstyle but the change of paste of day 8 is hard but day 9 is to god damed hard cant pass the first 10 sec while easly clearing day 8 pls make day 8 and on easier cause sometime I have the impression its bugged like it ask me to go right and left I do it but when it is right then left suddenly same key dont work.
Yeah I had the same issue here, some of the arrows are not correctly displayed and it makes me fail every time, I'm here for fats stuff and so far all I got and can get is an unfinished cutscene of a fat girl bursting out of the wall.
Would kinda like to see what fatty stuff the game actually has because the art style is one of the best ones I have seen.